Calling Beasties (Murkin, Groo and Torgal)
Choose a caller, survive repeating cavern waves, and return the contract to end the hunt.
Explore Fungus GroveThe encounter
Murkin, Groo and Torgal run variants of the same cavern hunt. Give the chosen caller a drink to begin, then follow after the one-minute preparation period.
Each wave brings three creatures. The caller pauses for five minutes after every five waves; larger drinks shorten the spacing within each set.
Field notes
Choose the wave pace
The small bottle sets three-minute spacing, the jug sets two-and-a-half-minute spacing, and the large keg sets two-minute spacing. The first wave begins ten seconds after the caller reaches the cavern position.
- Undiscovered item
- Undiscovered item
- Undiscovered item
End the hunt
Return the contract to its caller when you want the waves to stop. The payout uses the number of waves called, not a verified kill counter, so do not assume every creature must die before cashing out.
- Undiscovered item
- Undiscovered item
- Undiscovered item