Raid
Quarm
Quarm loses heads as its health falls, changing its area spells while renewing a trio of time vortexes.
Explore Plane of TimeThe encounter
Quarm loses heads as its health falls, changing its area spells while renewing a trio of time vortexes.
Encounter progression
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Pull to 76%
Four heads
Control three vortexes and the opening five-spell selection.
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76%
Three heads
Quarm loses the red head, clears its buffs and changes its spell set.
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51%
Two heads
The blue head is lost and the spell set changes again.
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26%
Final head
The white head is lost; finish Quarm through the final two-spell selection.
Field notes
Encounter guide
- Three time vortexes appear almost immediately on engagement and are replaced every fifty seconds. Assign add control without losing pressure on Quarm.
- At 76%, 51% and 26% health, a head is destroyed. Each transition removes all buffs from Quarm and changes its available area spells.
- Area spells normally repeat every twenty-five seconds. A head transition resets that timer to six seconds, so prepare the raid for a quick follow-up.
- Reapply needed debuffs after each head loss. Keep healers ready as the spell set narrows through the final phase.
- Leaving combat removes the vortexes. Five minutes without combat restores Quarm’s health, heads and opening phase.