BASTIONA HAVEN TRANSFORMED
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September 27, 2006

Words
345
Changes
22
Sections
7
Sources
2

NPCs

  • Moved Ezna Connoy and Tavin of the Wild a little further south. While they are one with the animals around them, some of their customers were unhappy with their location.
  • Increased the elemental essence drop rates off the four elemental gods in Planes of Power.
  • Frannie in Surefall Glade now carries shiny new combine smithy hammers.
  • Removed Spin Stun from the NPCs in Infected Paw.
  • Improved run animations for both male and female Drakkin

Tradeskills

  • Altered the systematic spell research spells Belt of Magi'Kot and Girdle of Magi'Kot to better match the systematic system.
  • Added the spells Summon Glowing Bauble, Summon Platinum Choker, Summon Runed Mantle, Summon Sapphire Bracelet, Summon Spiked Ring, Summon Steel Bracelet, Summon Jewelry Bag to the systematic spell research system.
  • Vergalid Clay, Medicinal Moss, and Vergalid Slave Manacles have all moved to Sunderock outside of Vergalid.

Spells

  • Four of the mage summoned spells in Serpent’s Spine are now tradable.
  • Damage from Necromancer and Shadowknight lich-type spells has been reduced by a third.
  • The range on Mayong and Ayonae bane clicky items has been decreased.
  • Several unresistable melee attacks no longer work on other players.
  • Corrected a problem that was causing some spells to resist more often than they should.
  • Bolt spells should now behave more consistently.
  • Fixed a problem with illusion spells making everyone default to the same appearance.
  • Invisibility should no longer stack with other forms.

Missions

  • Several issues with the Finding Fibblebrap mission have been fixed.

Items

  • The appearance of evergreen leaves on the ground has changed. They now look more leaf like!

AAs

  • Corrected the level requirements for Greater Blood Tithe and Funeral Dirge.
  • Players should now be able to get AA experience from Monster Missions.

UI

  • Players using custom UIs should now be able to go back to character select from in game and see their characters.
  • The EverQuest Team
*** NPCs ***

- Moved Ezna Connoy and Tavin of the Wild a little further south. While they are one with 
the animals around them, some of their customers were unhappy with their location.
- Increased the elemental essence drop rates off the four elemental gods in Planes of Power.
- Frannie in Surefall Glade now carries shiny new combine smithy hammers.
- Removed Spin Stun from the NPCs in Infected Paw.
- Improved run animations for both male and female Drakkin

*** Tradeskills ***

- Altered the systematic spell research spells Belt of Magi'Kot and Girdle of Magi'Kot to better 
match the systematic system.
- Added the spells Summon Glowing Bauble, Summon Platinum Choker, Summon Runed Mantle, Summon 
Sapphire Bracelet, Summon Spiked Ring, Summon Steel Bracelet, Summon Jewelry Bag to the systematic 
spell research system.
- Vergalid Clay, Medicinal Moss, and Vergalid Slave Manacles have all moved to Sunderock outside 
of Vergalid.

*** Spells ***

- Four of the mage summoned spells in Serpent’s Spine are now tradable.
- Damage from Necromancer and Shadowknight lich-type spells has been reduced by a third.
- The range on Mayong and Ayonae bane clicky items has been decreased.
- Several unresistable melee attacks no longer work on other players.
- Corrected a problem that was causing some spells to resist more often than they should.
- Bolt spells should now behave more consistently.
- Fixed a problem with illusion spells making everyone default to the same appearance.
- Invisibility should no longer stack with other forms.

*** Missions ***

- Several issues with the Finding Fibblebrap mission have been fixed.

*** Items ***

- The appearance of evergreen leaves on the ground has changed. They now look more leaf like!

*** AAs ***

- Corrected the level requirements for Greater Blood Tithe and Funeral Dirge.
- Players should now be able to get AA experience from Monster Missions.

*** UI ***

- Players using custom UIs should now be able to go back to character select from in game and 
see their characters.

- The EverQuest Team

Record provenance

SHA-256 5876078a4a8a389df97ae74b23444220e262a9bbfb036aab82f2f198832d1c5d

2 source occurrences retained across 2 unique files.

patches-2006-2.txt patches_1999-2010_combined.txt
Related patches

On this day in Norrath

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