Cantor Selindra (Bloodbound)
Gather inside Selindra's shelter, then retreat when her second refrain turns that shelter into danger.
Explore Castle MistmooreThe encounter
Bloodbound Cantor Selindra conducts the Castle Wings with a reversed refrain. Her first pulse rewards gathering close; the answering pulse punishes anyone who stays there.
Know your role
Tanks
- Keep Selindra accessible and avoid moving her away from the gathering raid.
- After the first pulse, retreat more than 35 paces with the raid while keeping the fight near her home.
Healers
- Move within 20 paces for the first six-second warning.
- Heal during the transition, then get more than 35 paces away before the second warning ends.
Damage dealers
- Ranged players must move in for the first warning and back out for the second.
- Move pets with the raid. A pet safely inside the first shelter is still exposed to the following ring.
Encounter progression
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An 18-second repeating ability cycle
Sheltering Shadows
Gather within 20 paces of Selindra during the six-second warning. The first pulse strikes the surrounding area beyond that shelter.
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Immediately after the gathering pulse
Break the answering ring
The rite reverses into a second six-second warning. Move more than 35 paces from Selindra before the next pulse.
Abilities & mechanics
Open a mechanic for details and any linked spells.
Sheltering Shadows Gather within 20 paces for the first pulse.
Selindra's current position is the center of the sheltered area. The gathering warning lasts six seconds.
At resolution, raiders and pets more than 20 and up to 180 paces away can be struck when they have line of sight to the pulse center. Hold the safe position until this first pulse has resolved.
Answering Ring Leave the shelter and move more than 35 paces away for the second pulse.
The first pulse immediately begins a new six-second retreat warning. Selindra remains the center, but the safe position has changed.
The second pulse strikes raiders and pets within 35 paces and in line of sight. Staying in the previous green shelter will not protect you from it.
Field notes
Enter the Bloodbound covenant
Give one listed access writ to the Archivist in public Castle Mistmoore once. It is consumed to permanently unlock that character's requests for both Bloodbound Mistmoore and The Unwritten Hour raid. This hand-in does not assign a raid. An unlocked leader then says hard to request Bloodbound without another writ. Other raid members need no personal unlock.
The raid admits 12 to 36 characters without a character-level minimum. Combat targets a well-equipped level-60 raid of 24 to 36 players, with difficulty intended for a Sleeper's Tomb equipped guild.
After assignment, say enter hard to the Archivist. The instance lasts six hours. Bloodbound has its own replay timer, separate from the normal raid.
The first reward-bearing victory seals the roster and starts the separate 72-hour Bloodbound replay timer. Zoning out or reconnecting preserves membership; leaving or being removed from the task forfeits re-entry.
- Undiscovered item
Awaken the guardian
Defeat the native servants in the Castle Wings. The guardian answers after a saved random threshold of 15 to 20 kills in that district.
Summoned shades and other encounter adds do not advance this district requirement.
Stay in the battle
Fight near the boss's home. Raiders and their pets must remain within 180 paces of the boss and within 30 paces vertically; attacks and aid from outside that boundary are rejected.
If no eligible living raider remains in the arena, or the boss is pulled too far from home, a warning precedes an encounter reset. Keep healers and resurrection targets inside the battle.
Follow both warnings
Both instructions appear in the Event Messages chat filter. Respond to the current warning rather than repeating the normal covenant's gathering pattern.
The first marker is a green 20-pace shelter. The next marker marks the 35-pace danger area. Ground markers supplement the warnings; neither mechanic depends on their presence.
Choose the seal bearers
Assign the two seal looters before the guardian falls. Each character may claim only one guardian seal for this expedition, even if that seal is later destroyed or left on a corpse.
The seals are reusable, temporary items bound to this instance. Keep them with their chosen bearers as the raid continues.
Seasonal victory
A confirmed seasonal kill announces the guild or character victory, identifying the regular or Bloodbound covenant. Pet kills credit their player owner. In-game announcements use the Event Messages chat filter.
Encounter rewards
Bloodbound equipment
One item is selected from this six-item pool. The equipment is No Trade and requires level 60. Base HP and mana on the equipment are each capped at 90.
- Undiscovered item
- Undiscovered item
- Undiscovered item
- Undiscovered item
- Undiscovered item
- Undiscovered item
Guardian relic
Two copies accompany the equipment reward.
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