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BASTIONA HAVEN TRANSFORMED

Encounter Journal

Raid

Gravekeeper Vhal (Bloodbound)

Retreat from Vhal, then reverse course when his second warning calls the raid back into shelter.

Explore Castle Mistmoore

The encounter

In the Bloodbound covenant, Gravekeeper Vhal turns the Graveyard and Mausoleum into a test of two opposite movements. Escaping his ring is only the first half of the rite.

Know your role

Tanks

  • Keep Vhal near his home with a clear route for the raid to move out and back in.
  • Retreat more than 35 paces for the first pulse, then gather within 20 paces of Vhal for the second.

Healers

  • Time healing around two consecutive six-second movement windows.
  • Follow the raid back into the green sheltered area as soon as the retreat pulse has resolved.

Damage dealers

  • Leave melee range promptly for the ring, then close back in for the gathering warning.
  • Reposition pets for both pulses; remaining safely outside after the first blast is dangerous during the second.

Encounter progression

  1. An 18-second repeating ability cycle

    Ring of Blood

    A six-second warning precedes a pulse within 35 paces of Vhal. Move more than 35 paces away.

  2. Immediately after the retreat pulse

    Shelter in the grave shadow

    A second six-second warning reverses the required movement. Gather within 20 paces of Vhal before the surrounding shadows strike.

Abilities & mechanics

Open a mechanic for details and any linked spells.

Ring of Blood Move more than 35 paces away during the first six-second warning.
RetreatSix-second warning TanksHealersDamage dealers

The first pulse is centered on Vhal when it resolves. Raiders and pets within 35 paces and in line of sight of that point can be struck.

Wait for this pulse to resolve before returning. The next warning immediately changes the safe position.

Reversing Shadows Return within 20 paces during the second six-second warning.
GatherReversalSix-second warning TanksHealersDamage dealers

As soon as the ring erupts, Vhal begins a gathering warning. The sheltered area follows his current position.

At the end of that warning, the pulse strikes raiders and pets more than 20 and up to 180 paces from Vhal when they have line of sight to its center. Do not remain at the first pulse's safe distance.

Field notes

Enter the Bloodbound covenant

Give one listed access writ to the Archivist in public Castle Mistmoore once. It is consumed to permanently unlock that character's requests for both Bloodbound Mistmoore and The Unwritten Hour raid. This hand-in does not assign a raid. An unlocked leader then says hard to request Bloodbound without another writ. Other raid members need no personal unlock.

The raid admits 12 to 36 characters without a character-level minimum. Combat targets a well-equipped level-60 raid of 24 to 36 players, with difficulty intended for a Sleeper's Tomb equipped guild.

After assignment, say enter hard to the Archivist. The instance lasts six hours. Bloodbound has its own replay timer, separate from the normal raid.

The first reward-bearing victory seals the roster and starts the separate 72-hour Bloodbound replay timer. Zoning out or reconnecting preserves membership; leaving or being removed from the task forfeits re-entry.

  • Undiscovered item

Awaken the guardian

Defeat the native servants in the Graveyard and Mausoleum. The guardian answers after a saved random threshold of 15 to 20 kills in that district.

Summoned shades and other encounter adds do not advance this district requirement.

Stay in the battle

Fight near the boss's home. Raiders and their pets must remain within 180 paces of the boss and within 30 paces vertically; attacks and aid from outside that boundary are rejected.

If no eligible living raider remains in the arena, or the boss is pulled too far from home, a warning precedes an encounter reset. Keep healers and resurrection targets inside the battle.

Follow both warnings

Warnings appear in the Event Messages chat filter. Each movement has its own six-second response window.

The retreat marker shows the 35-pace danger area. The following green marker shows the 20-pace shelter. Follow the chat instruction even if ground markers are absent.

Choose the seal bearers

Assign the two seal looters before the guardian falls. Each character may claim only one guardian seal for this expedition, even if that seal is later destroyed or left on a corpse.

The seals are reusable, temporary items bound to this instance. Keep them with their chosen bearers as the raid continues.

Seasonal victory

A confirmed seasonal kill announces the guild or character victory, identifying the regular or Bloodbound covenant. Pet kills credit their player owner. In-game announcements use the Event Messages chat filter.

Encounter rewards

Bloodbound equipment

One item is selected from this six-item pool. The equipment is No Trade and requires level 60. Base HP and mana on the equipment are each capped at 90.

  • Undiscovered item
  • Undiscovered item
  • Undiscovered item
  • Undiscovered item
  • Undiscovered item
  • Undiscovered item

Guardian relic

Two copies accompany the equipment reward.