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Encounter Journal

Raid

Castellan Veyr (Bloodbound)

Separate the branded raider, then pull everyone clear of Veyr when the blood rite reverses.

Explore Castle Mistmoore

The encounter

Bloodbound Castellan Veyr commands the Courtyard and Battlements with a paired attack. A moving brand tests the raid's spacing before a second blast forces everyone away from the Castellan.

Know your role

Tanks

  • Hold Veyr near his home and leave an escape lane for a marked raider.
  • After the brand erupts, move more than 35 paces from Veyr for the second warning.

Healers

  • Stay more than 25 paces from the branded raider while keeping that player in healing range.
  • Be ready to heal the brand bearer, then move out of the boss-centered ring yourself.

Damage dealers

  • If marked, move away from other raiders and pets immediately.
  • After the brand resolves, watch Veyr rather than the former brand location and retreat more than 35 paces from him.

Encounter progression

  1. An 18-second repeating ability cycle

    Separate the brand

    A random eligible raider receives a crimson brand. Six seconds later, the blast follows that player's current position and strikes within 25 paces.

  2. Immediately after the brand resolves

    Break the ring

    A second six-second warning marks the area around Veyr. Move more than 35 paces from the boss before this pulse.

Abilities & mechanics

Open a mechanic for details and any linked spells.

Crimson Brand Give the branded player more than 25 paces of space.
SpreadMarked playerSix-second warning TanksHealersDamage dealers

The selected raider receives a private Event Messages warning as well as the raid announcement. The brand follows that exact player until its six-second warning ends.

The bearer can be struck along with nearby raiders and pets. Crossing the battle boundary does not leave the brand behind; move away from allies rather than expecting to escape it.

Reversing Ring After the brand, move more than 35 paces from Veyr.
RetreatReversalSix-second warning TanksHealersDamage dealers

The brand's resolution immediately begins another six-second warning. This time, Veyr is the center of the danger.

The pulse follows the boss's current position and can strike raiders and pets within 35 paces and in line of sight. Remaining clear of the branded player alone is no longer sufficient.

Field notes

Enter the Bloodbound covenant

Give one listed access writ to the Archivist in public Castle Mistmoore once. It is consumed to permanently unlock that character's requests for both Bloodbound Mistmoore and The Unwritten Hour raid. This hand-in does not assign a raid. An unlocked leader then says hard to request Bloodbound without another writ. Other raid members need no personal unlock.

The raid admits 12 to 36 characters without a character-level minimum. Combat targets a well-equipped level-60 raid of 24 to 36 players, with difficulty intended for a Sleeper's Tomb equipped guild.

After assignment, say enter hard to the Archivist. The instance lasts six hours. Bloodbound has its own replay timer, separate from the normal raid.

The first reward-bearing victory seals the roster and starts the separate 72-hour Bloodbound replay timer. Zoning out or reconnecting preserves membership; leaving or being removed from the task forfeits re-entry.

  • Undiscovered item

Awaken the guardian

Defeat the native servants in the Courtyard and Battlements. The guardian answers after a saved random threshold of 15 to 20 kills in that district.

Summoned shades and other encounter adds do not advance this district requirement.

Stay in the battle

Fight near the boss's home. Raiders and their pets must remain within 180 paces of the boss and within 30 paces vertically; attacks and aid from outside that boundary are rejected.

If no eligible living raider remains in the arena, or the boss is pulled too far from home, a warning precedes an encounter reset. Keep healers and resurrection targets inside the battle.

Follow both warnings

The Event Messages filter carries both warnings. Each step gives six seconds; the second begins as soon as the first blast resolves.

The brand marker follows the selected player with a 25-pace radius. The next marker follows Veyr with a 35-pace radius. Use the changing center to choose your escape route.

Choose the seal bearers

Assign the two seal looters before the guardian falls. Each character may claim only one guardian seal for this expedition, even if that seal is later destroyed or left on a corpse.

The seals are reusable, temporary items bound to this instance. Keep them with their chosen bearers as the raid continues.

Seasonal victory

A confirmed seasonal kill announces the guild or character victory, identifying the regular or Bloodbound covenant. Pet kills credit their player owner. In-game announcements use the Event Messages chat filter.

Encounter rewards

Bloodbound equipment

One item is selected from this six-item pool. The equipment is No Trade and requires level 60. Base HP and mana on the equipment are each capped at 90.

  • Undiscovered item
  • Undiscovered item
  • Undiscovered item
  • Undiscovered item
  • Undiscovered item
  • Undiscovered item

Guardian relic

Two copies accompany the equipment reward.

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