BASTIONA HAVEN TRANSFORMED
Sign in

Encounter Journal

Raid

Cynosure Kvanjji

Defeat Cynosure while managing four arbiters that heal him and copy his spells.

Explore Qvic, Prayer Grounds of Calling

The encounter

Defeating the first Cynosure brings out his true form and four arbiters. Assign tanks to the arbiters before engaging the new boss; he calls them onto raid members shortly after combat begins.

Each surviving arbiter can heal Cynosure for 10% of his maximum health and periodically copy his next spell. Killing all four causes the complete arbiter set to return. Plan which arbiters to defeat and which to control while the raid finishes Cynosure.

Know your role

Tanks

  • Keep separate control of Cynosure and the arbiters. Be ready for four replacements if the entire arbiter set dies.

Healers

  • Expect bursts when the surviving arbiters mimic the same spell. Keep their tanks covered while the raid damages Cynosure.

Damage dealers

  • Coordinate arbiter kills; clearing all four restarts their full set. A healing announcement starts a ten-second delay, but killing its arbiter does not cancel an already queued heal in this script.

Encounter progression

  1. Initial encounter

    First form

    Defeat the initial Cynosure. His death creates the true boss, who immediately summons all four arbiters.

  2. True form appears

    Cynosure and the arbiters

    Control the arbiters while damaging Cynosure. Their independent healing schedules begin 20 to 60 seconds after they appear and then repeat every two and a half minutes.

  3. All four arbiters die

    Arbiter replacement

    A repeating five-second check replaces the entire set and begins new healing schedules. Cynosure remains the kill objective.

Abilities & mechanics

Open a mechanic for details and any linked spells.

Arbiter healing Each announced heal restores 10% of Cynosure’s maximum health after ten seconds.

The heal is capped at full health. Once announced, the delayed heal does not check whether its arbiter is still alive.

Mimicked spells Surviving arbiters periodically copy Cynosure’s next spell.

Cynosure selects a spell every ten seconds during combat. Every 30 seconds the script readies surviving arbiters to copy the next selection, each against a random target on its own hate list.

Portal energy A portal-energy announcement accompanies an additional spell every 90 seconds in combat.

Related spells

Field notes

Completion

Defeating the true Cynosure removes all four arbiter types and records a 72-hour encounter lockout in the Qvic expedition.

Bastion Bastion: A Non-Commercial Preservation Project EverQuest® is a registered trademark of Daybreak Game Company LLC. Bastion is a 100% non-commercial, fan-run preservation project and is not associated or affiliated with Daybreak Game Company LLC in any way. This server is operated as a personal hobby, funded entirely out of pocket, and does not accept donations, sponsorships, or payments of any kind. We strictly adhere to the EQEmulator Server Operator Terms of Service by capping gameplay at the Dragons of Norrath era and maintaining a concurrent player limit under 400. Access to this server requires a legitimate, player-owned copy of the EverQuest software.
Loot the source on GitHub