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Encounter Journal

Raid

Iqthinxa Karnkvi: Zoo Event

Balance the health of three Ravs during Iqthinxa’s protected intermission, then finish the boss.

Explore Qvic, Prayer Grounds of Calling

The encounter

At 75% health, Iqthinxa becomes inactive and summons Rav Gernkki, Rav Marnkki and Rav Karnkki. All three initially attack the boss’s current hate leader, so have their tanks ready to take control.

Keep the surviving Ravs less than ten percentage points apart in health. An imbalance can make them stronger and force them all onto the wounded Rav’s target. Defeating all three makes Iqthinxa active again.

Know your role

Tanks

  • Assign one tank to each Rav before pushing the boss to 75%.
  • Keep every Rav inside the arena. If their health becomes unbalanced, prepare for them to converge on one tank; regain control as damage balance is restored.

Healers

  • Watch for the frenzy announcement and immediately support the tank being attacked by multiple Ravs.

Damage dealers

  • Compare all surviving Rav health bars and switch targets to keep their spread below ten percentage points.
  • Stop attacking Iqthinxa during the Rav stage. Resume when all three Ravs are dead.

Encounter progression

  1. 100% to 75% health

    Iqthinxa

    Fight the boss and prepare the Rav tanks before reaching 75%.

  2. 75% health

    Balance the Ravs

    Iqthinxa clears his hate list and becomes inactive. Defeat all three Ravs while keeping their health close together and controlling them inside the arena.

  3. All three Ravs defeated

    Finish Iqthinxa

    The boss becomes active again. Reestablish tank control and defeat him to complete the encounter.

Abilities & mechanics

Open a mechanic for details and any linked spells.

Pack frenzy A health gap of ten percentage points can strengthen the Ravs and concentrate their attacks.

The script checks surviving Rav health pairs. When it selects an injured Rav, all surviving Ravs clear their hate lists and heavily favor that Rav’s current target. Their maximum hits increase and their attack settings change to include area rampage.

Restoring the health balance signals the Ravs to return to their normal strength.

Arena leash Pulling a Rav too far away returns it and its current player target to the arena.

Ravs more than 250 paces from the arena center are moved back. If the current hate leader is a player, that player is moved with the Rav.

Field notes

Completion

Iqthinxa’s death records a 72-hour Zoo Event lockout in the Qvic expedition.

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