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Encounter Journal

Group

A Body on Loan: Sister Nhaliss

Tank Sister Nhaliss, control her grave spirits and deny Soul Harvest.

Explore Tower of Frozen Shadow

The encounter

Sister Nhaliss now fights in one body. At 65% and 30% health she calls grave spirits to sustain her borrowed life. Kill or control them, or interrupt Soul Harvest, to deny the healing.

The party can keep attacking Nhaliss throughout combat. There is no vessel switching, wrong-target punishment or shared-heart chase.

Know your role

Everyone

  • The leader chooses [begin] at the Echo Guide. Say [status] for the current combat objective.
  • Pull when ready. Named abilities begin when the boss is engaged.

Tank

  • Tank Nhaliss and pick up up to two grave spirits.
  • The boss always accepts ordinary damage.

Damage dealers

  • Kill the 2,200-HP spirits or control them to stop their healing contribution.
  • Each health threshold summons a wave only once; surviving spirits cap the total at two.

Healers and control

  • Interrupt the six-second Soul Harvest cast if spirits remain.
  • Each free spirit restores 1,000 boss health. Rooted, mezzed or stunned spirits contribute nothing.

Encounter progression

  1. Pull when ready

    Nhaliss

    Fight one named. Two spirits are called at 65% and again at 30%, with a maximum of two surviving spirits. These are soft combat mechanics; they never block the boss's death.

Abilities & mechanics

Open a mechanic for details and any linked spells.

Grave Spirits Kill or control the healing sources.
AddsCrowd control Everyone

Each spirit has 2,200 HP. They use normal crowd-control rules. The two threshold waves are not repeated when healing pushes the named back above a threshold.

Soul Harvest Interrupt the cast or remove its sources.
HealingInterruptible Everyone

Every 30 seconds while grave spirits remain, Nhaliss begins a six-second interruptible cast. On completion, each living uncontrolled spirit restores 1,000 health, up to the named's maximum.

Dead or controlled spirits contribute no healing. No particular class or ritual item is required.

Field notes

Expedition access and route

The Seven Silences admits groups of three to six characters of level 55 or higher; six level-60 characters are recommended. Speak to Keeper Avel Rimeglass in Iceclad. Entry requires no raid trophy.

The eight-hour expedition and replay begin at acceptance. The lower floors start below the difficulty of the Mistmoore group expedition, then increase toward comparable pressure on the upper floors.

Ordinary tower keys, keyring entries and the summit shortcut do not unlock this version. Each floor victory unlocks the next expedition mirror and a cleared return checkpoint. The two wings of floor six form one encounter.

Warnings and recovery

Read the named cast warnings and say [status] for the current objective. The leader chooses [begin] at the Echo Guide, then the party pulls when ready. Boss abilities begin on engagement; a completed disengage resets the attempt.

Defeated prerequisite warders and optional support mobs are saved before their deaths are accepted. A wipe or reload retains these kills, previously won floors, paid admission and replay deadlines. Cleared bosses cannot be repeated for another reward during this expedition.

The group floors require no carried tools, book choices, bells, rings or valves. Ordinary tower keys and movement shortcuts still cannot bypass the event mirrors. Every group boss retains one of its four equipment rewards and its independent splinter roll.

Root, mez and stun can help with ordinary adds. Interrupting a named is optional; when a cast is missed, the party can move or heal as described. No random loot item is required to perform a mechanic.

Tower inhabitants

Ordinary inhabitants populate the unlocked floors independently of this encounter. Each floor or wing has six stationary inhabitants and two native patrols. Most see normal invisibility, many are genuinely undead, and nearby inhabitants can assist one another.

Killing these ambient mobs does not complete named objectives, open mirrors, remove named protections or award boss equipment or progression items. Follow the named warder/support instructions separately.

Ambient mobs can be rooted, mezzed, stunned or snared. Their saved 30-minute respawns wait near living players and during an engaged named fight on that floor. Native undead-targeted spells and invisibility-versus-undead detection use their actual body types.

Encounter rewards

Equipment reward

Exactly one item is chosen from these four, with a 25% chance for each item. Supporting creatures and encounter objectives do not award additional equipment.

  • Undiscovered item
  • Undiscovered item
  • Undiscovered item
  • Undiscovered item

Independent raid-entry reward

There is a separate 35% chance for one entry splinter per boss victory. This roll does not replace the equipment reward and is not repeated for each player. The splinter is permanent, stackable, No Trade and not Lore.

  • Undiscovered item
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