Supper for the Sightless: Gorveth, the Starved Listener
Remove Gorveth's slow immunity by killing the Starvation Tender, then avoid his stomp.
Explore Tower of Frozen ShadowThe encounter
The Starvation Tender in the side dining area protects Gorveth from slows. Killing it before or during the fight removes that immunity for the rest of the expedition.
Gorveth is a direct melee named with an announced stomp and a modest late-fight melee increase. There are no bells to click or hide phases to expose.
Know your role
Everyone
- The leader chooses [begin] at the Echo Guide. Say [status] for the current combat objective.
- Pull when ready. Named abilities begin when the boss is engaged.
Tank
- Choose whether to pull the 2,800-HP Starvation Tender first.
- Step out of the marked stomp or help interrupt it.
Damage dealers
- Gorveth takes ordinary damage throughout the fight.
- Below 35% health, his melee rises ten percent.
Healers and control
- The tender's death removes native slow immunity. Normal spell resistance and the boss's existing slow mitigation still apply.
- Heal through a missed 350 physical damage stomp; interrupts and movement can avoid it.
Encounter progression
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Before or during Gorveth
Optional preclear
Kill the Starvation Tender to remove slow immunity. The named can be pulled with the tender alive.
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Pull when ready
Gorveth
Fight the named normally. A six-second stomp warning recurs every 30 seconds. Below 35%, Gorveth hits ten percent harder.
Abilities & mechanics
Open a mechanic for details and any linked spells.
Starvation Ward Kill the tender to permit slows.
The living tender grants Gorveth native slow immunity. Its saved death removes that immunity immediately and keeps it removed after a wipe or reload. Other normal boss protections remain.
Ravenous Stomp Interrupt or leave the 12-pace circle.
Every 30 seconds, Gorveth pauses his melee and begins a six-second interruptible stomp. The circle is fixed at his casting position.
A completed stomp deals 350 physical damage to players inside the circle through the native physical-damage path.
Ravenous Hunger Finish the fight through a modest melee increase.
Below 35% health, Gorveth gains ten percent melee damage. This does not halt damage or create another objective.
Field notes
Expedition access and route
The Seven Silences admits groups of three to six characters of level 55 or higher; six level-60 characters are recommended. Speak to Keeper Avel Rimeglass in Iceclad. Entry requires no raid trophy.
The eight-hour expedition and replay begin at acceptance. The lower floors start below the difficulty of the Mistmoore group expedition, then increase toward comparable pressure on the upper floors.
Ordinary tower keys, keyring entries and the summit shortcut do not unlock this version. Each floor victory unlocks the next expedition mirror and a cleared return checkpoint. The two wings of floor six form one encounter.
Warnings and recovery
Read the named cast warnings and say [status] for the current objective. The leader chooses [begin] at the Echo Guide, then the party pulls when ready. Boss abilities begin on engagement; a completed disengage resets the attempt.
Defeated prerequisite warders and optional support mobs are saved before their deaths are accepted. A wipe or reload retains these kills, previously won floors, paid admission and replay deadlines. Cleared bosses cannot be repeated for another reward during this expedition.
The group floors require no carried tools, book choices, bells, rings or valves. Ordinary tower keys and movement shortcuts still cannot bypass the event mirrors. Every group boss retains one of its four equipment rewards and its independent splinter roll.
Root, mez and stun can help with ordinary adds. Interrupting a named is optional; when a cast is missed, the party can move or heal as described. No random loot item is required to perform a mechanic.
Tower inhabitants
Ordinary inhabitants populate the unlocked floors independently of this encounter. Each floor or wing has six stationary inhabitants and two native patrols. Most see normal invisibility, many are genuinely undead, and nearby inhabitants can assist one another.
Killing these ambient mobs does not complete named objectives, open mirrors, remove named protections or award boss equipment or progression items. Follow the named warder/support instructions separately.
Ambient mobs can be rooted, mezzed, stunned or snared. Their saved 30-minute respawns wait near living players and during an engaged named fight on that floor. Native undead-targeted spells and invisibility-versus-undead detection use their actual body types.
Encounter rewards
Equipment reward
Exactly one item is chosen from these four, with a 25% chance for each item. Supporting creatures and encounter objectives do not award additional equipment.
- Undiscovered item
- Undiscovered item
- Undiscovered item
- Undiscovered item
Independent raid-entry reward
There is a separate 30% chance for one entry splinter per boss victory. This roll does not replace the equipment reward and is not repeated for each player. The splinter is permanent, stackable, No Trade and not Lore.
- Undiscovered item