The Missing Chapter: Archivist Ezzelin
Kill the optional Silencing Scribe to suppress Ezzelin's cold spell, then defeat the archivist.
Explore Tower of Frozen ShadowThe encounter
The Silencing Scribe in the side library sustains Archivist Ezzelin's forbidden chapter. Killing the scribe before or during the named fight removes that cold spell for the rest of the expedition.
You can fight Ezzelin with the scribe alive, interrupting his cast or healing through it. The decision is made by pulling and killing enemies; there are no book selections or half-health pauses.
Know your role
Everyone
- The leader chooses [begin] at the Echo Guide. Say [status] for the current combat objective.
- Pull when ready. Named abilities begin when the boss is engaged.
Tank
- Choose whether to pull the 2,200-HP scribe first.
- Pick up Ezzelin's loose pages at half health.
Damage dealers
- Kill the scribe to cancel a current cold cast and stop future casts.
- Two 1,800-HP loose pages appear at 50%; the boss remains vulnerable.
Healers and control
- With the scribe alive, Forbidden Chapter is an interruptible six-second cast every 30 seconds.
- A missed interrupt deals a 225 cold damage party pulse. Killing the scribe is a class-independent way to suppress it.
Encounter progression
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Before or during Ezzelin
Optional preclear
Defeat the Silencing Scribe in the side library to suppress Forbidden Chapter. Its death is saved.
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Pull the named when ready
Ezzelin
Tank the archivist, handle his two loose pages at half health, and interrupt his cold cast if the scribe still lives. No health gate stops damage.
Abilities & mechanics
Open a mechanic for details and any linked spells.
Forbidden Chapter Kill the scribe or interrupt the cast.
While the Silencing Scribe lives, Ezzelin starts a six-second cast every 30 seconds. Completion deals a 225 cold damage party pulse.
Killing the scribe cancels an active cast and permanently suppresses subsequent casts in this expedition. Failed persistence leaves the scribe at one HP and retains the ability until the kill can be saved.
Related spells
Unbound Pages Kill or control two loose pages.
Ezzelin summons two 1,800-HP pages once at 50% health. The spectral pages are ordinary adds. Killing the archivist ends the encounter even if they remain alive.
Field notes
Expedition access and route
The Seven Silences admits groups of three to six characters of level 55 or higher; six level-60 characters are recommended. Speak to Keeper Avel Rimeglass in Iceclad. Entry requires no raid trophy.
The eight-hour expedition and replay begin at acceptance. The lower floors start below the difficulty of the Mistmoore group expedition, then increase toward comparable pressure on the upper floors.
Ordinary tower keys, keyring entries and the summit shortcut do not unlock this version. Each floor victory unlocks the next expedition mirror and a cleared return checkpoint. The two wings of floor six form one encounter.
Warnings and recovery
Read the named cast warnings and say [status] for the current objective. The leader chooses [begin] at the Echo Guide, then the party pulls when ready. Boss abilities begin on engagement; a completed disengage resets the attempt.
Defeated prerequisite warders and optional support mobs are saved before their deaths are accepted. A wipe or reload retains these kills, previously won floors, paid admission and replay deadlines. Cleared bosses cannot be repeated for another reward during this expedition.
The group floors require no carried tools, book choices, bells, rings or valves. Ordinary tower keys and movement shortcuts still cannot bypass the event mirrors. Every group boss retains one of its four equipment rewards and its independent splinter roll.
Root, mez and stun can help with ordinary adds. Interrupting a named is optional; when a cast is missed, the party can move or heal as described. No random loot item is required to perform a mechanic.
Tower inhabitants
Ordinary inhabitants populate the unlocked floors independently of this encounter. Each floor or wing has six stationary inhabitants and two native patrols. Most see normal invisibility, many are genuinely undead, and nearby inhabitants can assist one another.
Killing these ambient mobs does not complete named objectives, open mirrors, remove named protections or award boss equipment or progression items. Follow the named warder/support instructions separately.
Ambient mobs can be rooted, mezzed, stunned or snared. Their saved 30-minute respawns wait near living players and during an engaged named fight on that floor. Native undead-targeted spells and invisibility-versus-undead detection use their actual body types.
Encounter rewards
Equipment reward
Exactly one item is chosen from these four, with a 25% chance for each item. Supporting creatures and encounter objectives do not award additional equipment.
- Undiscovered item
- Undiscovered item
- Undiscovered item
- Undiscovered item
Independent raid-entry reward
There is a separate 25% chance for one entry splinter per boss victory. This roll does not replace the equipment reward and is not repeated for each player. The splinter is permanent, stackable, No Trade and not Lore.
- Undiscovered item