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Encounter Journal

Group

The Borrowed Furnace: VhalSera's Cinderlain

Clear the route guards, then kill or control the conduit that powers the Cinderlain.

Explore Tower of Frozen Shadow

The encounter

Defeat the two route guards to open the opposite furnace wing. The Cinderlain's Brittle Conduit supplies both Furnace Breath and fifteen percent extra melee. Kill the conduit before or during the fight to disable those powers permanently, or control it temporarily.

The named fight uses target selection, interrupts and ordinary damage. There is no pressure meter or valve operation.

Know your role

Everyone

  • The leader chooses [begin] at the Echo Guide. Say [status] for the current combat objective.
  • Pull when ready. Named abilities begin when the boss is engaged.

Tank

  • Kill the two 6,000-HP guards, cross the mirror and pull when ready.
  • Choose whether to pull the 3,000-HP conduit before the named.

Damage dealers

  • Destroy the conduit to remove Furnace Breath and the melee bonus for this expedition.
  • Root, mez or stun it for temporary suppression. The powers return if control expires.

Healers and control

  • While a free conduit survives, Furnace Breath is an interruptible six-second cast every 36 seconds.
  • A completed breath deals a 200 fire damage party pulse. Killing or controlling the conduit cancels a pending breath.

Encounter progression

  1. Before the furnace wing opens

    Route guards

    Defeat both guards. Their kills are saved and unlock the opposite wing.

  2. Before or during the named

    Optional preclear

    Kill the Brittle Conduit to remove the named's breath and melee bonus permanently. Controlling it temporarily suppresses both powers.

  3. Pull in the furnace wing

    The Cinderlain

    Tank and defeat the named. Its ability clock waits for an actual pull, so travel across the floor does not run its spells.

Abilities & mechanics

Open a mechanic for details and any linked spells.

Brittle Conduit Remove the source of two boss powers.
Support mobCrowd control Everyone

The conduit has 3,000 HP. While alive and uncontrolled, it grants fifteen percent extra melee and enables Furnace Breath.

Its saved death keeps both powers disabled after a wipe. Crowd control suppresses them only for the duration of that control.

Furnace Breath Interrupt or suppress the supply.
InterruptibleFire damage Everyone

Every 36 seconds while the conduit is free, the Cinderlain begins a six-second interruptible cast. A completed cast deals a 200 fire damage party pulse.

Killing or controlling the conduit cancels the current breath; there is no valve channel or pressure threshold.

Related spells

Field notes

Expedition access and route

The Seven Silences admits groups of three to six characters of level 55 or higher; six level-60 characters are recommended. Speak to Keeper Avel Rimeglass in Iceclad. Entry requires no raid trophy.

The eight-hour expedition and replay begin at acceptance. The lower floors start below the difficulty of the Mistmoore group expedition, then increase toward comparable pressure on the upper floors.

Ordinary tower keys, keyring entries and the summit shortcut do not unlock this version. Each floor victory unlocks the next expedition mirror and a cleared return checkpoint. The two wings of floor six form one encounter.

Warnings and recovery

Read the named cast warnings and say [status] for the current objective. The leader chooses [begin] at the Echo Guide, then the party pulls when ready. Boss abilities begin on engagement; a completed disengage resets the attempt.

Defeated prerequisite warders and optional support mobs are saved before their deaths are accepted. A wipe or reload retains these kills, previously won floors, paid admission and replay deadlines. Cleared bosses cannot be repeated for another reward during this expedition.

The group floors require no carried tools, book choices, bells, rings or valves. Ordinary tower keys and movement shortcuts still cannot bypass the event mirrors. Every group boss retains one of its four equipment rewards and its independent splinter roll.

Root, mez and stun can help with ordinary adds. Interrupting a named is optional; when a cast is missed, the party can move or heal as described. No random loot item is required to perform a mechanic.

Tower inhabitants

Ordinary inhabitants populate the unlocked floors independently of this encounter. Each floor or wing has six stationary inhabitants and two native patrols. Most see normal invisibility, many are genuinely undead, and nearby inhabitants can assist one another.

Killing these ambient mobs does not complete named objectives, open mirrors, remove named protections or award boss equipment or progression items. Follow the named warder/support instructions separately.

Ambient mobs can be rooted, mezzed, stunned or snared. Their saved 30-minute respawns wait near living players and during an engaged named fight on that floor. Native undead-targeted spells and invisibility-versus-undead detection use their actual body types.

Encounter rewards

Equipment reward

Exactly one item is chosen from these four, with a 25% chance for each item. Supporting creatures and encounter objectives do not award additional equipment.

  • Undiscovered item
  • Undiscovered item
  • Undiscovered item
  • Undiscovered item

Independent raid-entry reward

There is a separate 45% chance for one entry splinter per boss victory. This roll does not replace the equipment reward and is not repeated for each player. The splinter is permanent, stackable, No Trade and not Lore.

  • Undiscovered item
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