Skip to content
BASTIONA HAVEN TRANSFORMED

Encounter Journal

Group

Until Death Refuses: Celebrant Orsella

Defeat the Ceremony Warders, then break Orsella's wedding through combat.

Explore Tower of Frozen Shadow

The encounter

Two Ceremony Warders keep the wedding suspended. Kill them in the chapel to release Celebrant Orsella, then pull her when ready.

The marriage still resists its end, but its answer is now a named fight: handle wedding ushers and interrupt the vow when possible. There are no rings, synchronized deliveries or invulnerability phases.

Know your role

Everyone

  • The leader chooses [begin] at the Echo Guide. Say [status] for the current combat objective.
  • Pull when ready. Named abilities begin when the boss is engaged.

Tank

  • Kill the two 3,000-HP Ceremony Warders to release the named.
  • Pick up the two ushers summoned at half health.

Damage dealers

  • Keep attacking Orsella. Her vow cast does not make her invulnerable.
  • Kill or control the 2,500-HP ushers.

Healers and control

  • Interrupt Unbroken Vow when possible. The six-second cast recurs every 36 seconds.
  • A completed vow deals a 450 magic damage party pulse; it does not reset the fight.

Encounter progression

  1. Before Orsella appears

    Ceremony Warders

    Kill both chapel warders. Each death is saved, so a later wipe does not repeat this preparation.

  2. Both warders are dead

    Orsella

    Tank the celebrant, handle the two ushers at 50% and interrupt her vow cast or heal through its pulse. Her death ends the wedding.

Abilities & mechanics

Open a mechanic for details and any linked spells.

Unbroken Vow Interrupt the six-second vow.
InterruptibleParty damage Everyone

Every 36 seconds, Orsella begins a six-second interruptible cast. Completion deals 450 magic damage to the party.

A missed interrupt is a healing challenge, not a failed delivery or a ceremony reset.

Related spells

Wedding Ushers Handle one pair of adds.
AddsCrowd control Everyone

Two 2,500-HP ushers join once at 50% health. They can be killed or controlled; the celebrant remains vulnerable.

Field notes

Expedition access and route

The Seven Silences admits groups of three to six characters of level 55 or higher; six level-60 characters are recommended. Speak to Keeper Avel Rimeglass in Iceclad. Entry requires no raid trophy.

The eight-hour expedition and replay begin at acceptance. The lower floors start below the difficulty of the Mistmoore group expedition, then increase toward comparable pressure on the upper floors.

Ordinary tower keys, keyring entries and the summit shortcut do not unlock this version. Each floor victory unlocks the next expedition mirror and a cleared return checkpoint. The two wings of floor six form one encounter.

Warnings and recovery

Read the named cast warnings and say [status] for the current objective. The leader chooses [begin] at the Echo Guide, then the party pulls when ready. Boss abilities begin on engagement; a completed disengage resets the attempt.

Defeated prerequisite warders and optional support mobs are saved before their deaths are accepted. A wipe or reload retains these kills, previously won floors, paid admission and replay deadlines. Cleared bosses cannot be repeated for another reward during this expedition.

The group floors require no carried tools, book choices, bells, rings or valves. Ordinary tower keys and movement shortcuts still cannot bypass the event mirrors. Every group boss retains one of its four equipment rewards and its independent splinter roll.

Root, mez and stun can help with ordinary adds. Interrupting a named is optional; when a cast is missed, the party can move or heal as described. No random loot item is required to perform a mechanic.

Tower inhabitants

Ordinary inhabitants populate the unlocked floors independently of this encounter. Each floor or wing has six stationary inhabitants and two native patrols. Most see normal invisibility, many are genuinely undead, and nearby inhabitants can assist one another.

Killing these ambient mobs does not complete named objectives, open mirrors, remove named protections or award boss equipment or progression items. Follow the named warder/support instructions separately.

Ambient mobs can be rooted, mezzed, stunned or snared. Their saved 30-minute respawns wait near living players and during an engaged named fight on that floor. Native undead-targeted spells and invisibility-versus-undead detection use their actual body types.

Encounter rewards

Equipment reward

Exactly one item is chosen from these four, with a 25% chance for each item. Supporting creatures and encounter objectives do not award additional equipment.

  • Undiscovered item
  • Undiscovered item
  • Undiscovered item
  • Undiscovered item

Independent raid-entry reward

There is a separate 40% chance for one entry splinter per boss victory. This roll does not replace the equipment reward and is not repeated for each player. The splinter is permanent, stackable, No Trade and not Lore.

  • Undiscovered item